﻿using GameCommon.ManagerInterfaces;

using Microsoft.Xna.Framework;

using GameComponent = GameCommon.Components.GameComponent;

namespace GameGraphics.Components
{
    public class Container : GameComponent
    {
        public Container(string id)
            : base(id)
        {
        }
        
        public override void Draw(IDrawingManager manager, GameTime gameTime)
        {
        }
    }
}